qin yang and ramviya parasuraman
Rationality based Innate-Values-driven Reinforcement Learning
Innate values describe agents' intrinsic motivations, which reflect their inherent interests and preferences to pursue goals and drive them to develop diverse skills satisfying their various needs. The essence of reinforcement learning (RL) is learning from interaction based on reward-driven behaviors, much like natural agents. It is an excellent model to describe the innate-values-driven (IV) behaviors of AI agents. Especially developing the awareness of the AI agent through balancing internal and external utilities based on its needs in different tasks is a crucial problem for individuals learning to support AI agents integrating human society with safety and harmony in the long term. This paper proposes a hierarchical compound intrinsic value reinforcement learning model -- innate-values-driven reinforcement learning termed IVRL to describe the complex behaviors of AI agents' interaction. We formulated the IVRL model and proposed two IVRL models: DQN and A2C. By comparing them with benchmark algorithms such as DQN, DDQN, A2C, and PPO in the Role-Playing Game (RPG) reinforcement learning test platform VIZDoom, we demonstrated that rationally organizing various individual needs can effectively achieve better performance.
Bayesian Soft Actor-Critic: A Directed Acyclic Strategy Graph Based Deep Reinforcement Learning
Yang, Qin, Parasuraman, Ramviyas
Adopting reasonable strategies is challenging but crucial for an intelligent agent with limited resources working in hazardous, unstructured, and dynamic environments to improve the system's utility, decrease the overall cost, and increase mission success probability. This paper proposes a novel directed acyclic strategy graph decomposition approach based on Bayesian chaining to separate an intricate policy into several simple sub-policies and organize their relationships as Bayesian strategy networks (BSN). We integrate this approach into the state-of-the-art DRL method -- soft actor-critic (SAC), and build the corresponding Bayesian soft actor-critic (BSAC) model by organizing several sub-policies as a joint policy. We compare our method against the state-of-the-art deep reinforcement learning algorithms on the standard continuous control benchmarks in the OpenAI Gym environment. The results demonstrate that the promising potential of the BSAC method significantly improves training efficiency.
A Hierarchical Game-Theoretic Decision-Making for Cooperative Multi-Agent Systems Under the Presence of Adversarial Agents
Yang, Qin, Parasuraman, Ramviyas
Underlying relationships among Multi-Agent Systems (MAS) in hazardous scenarios can be represented as Game-theoretic models. This paper proposes a new hierarchical network-based model called Game-theoretic Utility Tree (GUT), which decomposes high-level strategies into executable low-level actions for cooperative MAS decisions. It combines with a new payoff measure based on agent needs for real-time strategy games. We present an Explore game domain, where we measure the performance of MAS achieving tasks from the perspective of balancing the success probability and system costs. We evaluate the GUT approach against state-of-the-art methods that greedily rely on rewards of the composite actions. Conclusive results on extensive numerical simulations indicate that GUT can organize more complex relationships among MAS cooperation, helping the group achieve challenging tasks with lower costs and higher winning rates. Furthermore, we demonstrated the applicability of the GUT using the simulator-hardware testbed - Robotarium. The performances verified the effectiveness of the GUT in the real robot application and validated that the GUT could effectively organize MAS cooperation strategies, helping the group with fewer advantages achieve higher performance.
Self-Adaptive Swarm System (SASS)
Distributed artificial intelligence (DAI) studies artificial intelligence entities working together to reason, plan, solve problems, organize behaviors and strategies, make collective decisions and learn. This Ph.D. research proposes a principled Multi-Agent Systems (MAS) cooperation framework, Self-Adaptive Swarm System (SASS), to bridge the fourth level automation gap between perception, communication, planning, execution, decision-making, and learning.